Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.
No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game a board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.
Contents:
17 Faction Sheets
6 Command Sheets
51 System Tiles
18 Race Tiles (17 + Creuss Gate)
12 Red Tiles
5 Empty Spaces
2 Asteroid Fields
2 Empty Spaces with Wormholes
1 Supernova
1 Gravity Rift
1 Nebula
20 Blue Tiles
12 Two Planet Systems
6 One Planet Systems
2 One Planet Systems with Wormholes
Mecatol Rex
354 Plastic Units
59 Units in 6 Colors
2 War Sun
5 Dreadnoughts
4 Carriers
8 Cruisers
8 Destroyer
12 Ground Forces
10 Fighters
6 PDS
3 Space Docks
1 Flagship
8 Strategy Cards
8 Ten-Sided Dice
1 Victory Point Track
59 Planet Cards
40 Objective Cards
10 Stage I Public
10 Stage II Public
20 Secret
50 Agenda Cards
80 Action Cards
41 Promissory Note Cards
17 Racial Promissory Notes
24 Generic Promissory Notes (4 for each of the 6 Colors)
1 Speaker Token
184 Technology Cards
122 Technology Cards
96 Generic Technology Cards (16 for each of the 6 Colors)
26 Racial Technology Cards
62 Unit Upgrade Technology Cards
54 Generic Unit Upgrades (9 for each of the 6 Colors)
8 Racial Unit Upgrades Cards
2 Creuss Alpha/Beta Wormhole Tokens
1 Naalu "0" Token
1 Custodians Token
2 Nekro X/Y Assimilator Tokens
272 Command Tokens (16 for each Faction)
289 Control Tokens (17 for each Faction)
48 Commodity and Trade Good Tokens (Double-Sided, 38 of '1', 10 of '3')
49 Infantry Tokens (Values: 39 of '1', 10 of '3')
49 Fighter Tokens (Values: 39 of '1', 10 of '3')
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