As overcrowded metropolises spread across the earth, humanity has realized it is time to establish a new home on the ocean floor. Kelp farms can provide food. Desalination plants can provide water. And laboratories can provide the technology needed to build a network of underwater cities.
Players direct the founding of their own underwater nations. They collect resources to build cities, a transportation network, and the facilities necessary to support life under the sea. Everything is accomplished by playing cards to choose various actions. If the card matches the action, the player also gains a benefit from the card.
At times, the action may be so important that the player will choose it even with a nonmatching card. At other times, the benefit of the card may be so good that any action is acceptable as long as the card matches it. Balancing these choices is the key to building an underwater habitat in which humanity can thrive.
Contents:
1 Main Game Board
4 Double-Sided Player Boards
4 Player Info Cards
4 Personal Assistant Cards
Era 1 Deck: 66 Cards
Era 2 Deck: 57 Cards
Era 3 Deck: 57 Cards
10 Three-Credit Special Cards
15 One-and-Two-Credit Special Cards
8 Government Contract Cards
3 Action Tiles in 4 Colors
16 Metropolis Tiles (11 Blue, 5 Brown
44 One-Credit Tokens
10 Five-Credit Tokens
5 Ten-Credit Tokens
34 One-Kelp Token
8 Three-Kelp Token
34 One-Steelplast Token
8 Three-Steelplast Token
25 One-Science Token
6 Three-Science Token
22 One-Biomatter Token
5 Three-Biomatter Token
46 Double-Sided Tunnel Tiles
1 Action-Cloning Tile
4 Multiplier Tiles
37 Farm Tokens
37 Desalination Plant Tokens
37 Laboratory Tokens
17 Nonsymbiotic City Dones
13 Symbiotic City Dones
1 Era Marker
3 Markers in each of 4 Color Characters
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